LightSpeed Basic Animation for Beginners in Flash 8 | Part-1
Basics of Animation in Flash 8 for Beginners
This blog will focus on the introduction to Flash 8 for Beginners, uses of Flash 8 in this ever-growing technological world. This blog will also include basic things that you need to know as a beginner in Flash 8 and the basic types of animations in Flash 8. If you're reading this blog post, you must have Flash 8 installed. You can get your 30-day free trial on Adobe's website and need to later buy it. You will be given a serial code.
What is Flash 8?
Macromedia Flash is a program that is used in creating interactive, and animated media such as motion graphics, videos, presentations and websites. You can control an object’s actions and behaviors using the Behavior panel and the Timeline. For more advanced control you can use Actionscript, Flash's programming language that is very similar to Javascript. Flash 8 or Macromedia Flash 8 was developed by Macromedia. Macromedia was acquired by Adobe in December of 2005. Since the name, Adobe Flash was given.
Uses of Flash 8
Adobe Flash 8 is a program created by Macromedia (which was later acquired by Adobe) which has many uses in the ever-growing technological world. Flash 8 is used to create vector graphics-based animation programs with full-screen navigation interfaces, graphic illustrations, and simple interactivity in an antialiased, resizable file format that is small enough to stream across a modem connection.
The above lines are a bit complicated, so let's simplify that. If you've ever seen an interactive animation on the Internet and that seemed attractive, and you clicked on it but your web browser asked to install Flash Player, that animations or advertisement was created using Flash.
What are Animations in Flash 8?
Animations in Flash 8 are simple, 2D navigable graphical illustrations. It is that simple. They are made over several frames(as in a movie). In this post, we will focus on 2 simple and basic types of animations- Motion Tweening and Shape Tweening.
Before we get started, get to know about basic constituents that make up a Flash animation.
Things To Remember
1. Frame- The basic unit of a Flash movie.
2. Keyframe- A critical time in a Flash movie where an object begins or ends an action.
3. Stage- The white rectangular area where the contents of a Flash movie are added.
4. Symbol- A graphic image, animation or button that is stored with a Flash movie and can be used multiple times.
5. Instance- An occurrence (copy) of a symbol in a Flash movie.
6. Library- A folder in which symbols are stored in a Flash movie.
7. Filter- An in-built visual effect in Flash.
Basic Animations in Flash 8
In this post, we are going to discuss two basic and simple animations. They are- Motion Tweening and Shape Tweening.
Motion Tweening
Motion Tweening is a simple, basic animation in which you only specify the position of the first and the last keyframes. Flash automatically fills the rest of the frames between them.
Here are the steps to give a basic object simple motion tweening in Flash-
1. Create an object on the Stage (basic object preferably).
(Pro-Tip- If you have chosen a complex object, group the object by using the shortcut CTRL + G.)
2. With the object selected (using the Selection Tool), in the Timeline, insert a Keyframe at the desired unit. (say 40)
3. Select the last Keyframe. Move the object using the Selection Tool to the end position.
4. Right-click in the Timeline anywhere between the first and the last keyframe.
5. In the drop-down menu, click on Create Motion Tween.
Done!
Now press ENTER to play the animation or click CTRL + ENTER to play the animation in a separate window.
Shape Tweening
In Shape Tweening, one object appears to change into another shape.
Here are the steps to give shape tweening to a basic graphical 2D shape-
1. Draw a simple, basic object preferably.
2. Now, group the brush strokes, fills and outlines of the object.
3. Insert a Keyframe in the Timeline at any unit. (say 40)
4. Go to the last Keyframe. Draw the desired object you want to be at the end position. Group the brush strokes, fills and outlines of the object.
5. Click in the Timeline anywhere between the first and last keyframe.
6. In the Property Inspector, in the Tween option, select Shape Tweening.


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